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Instructional Technology

What is IT?

Driscoll defined instruction as the "deliberate arrangement of events to facilitate a learner's acquisition of some goal." Instructional technology focuses on instruction, rather than performance and performance solutions, and offers training as a solution. This solution is sought to solve human behavior issues resulting in a lack of knowledge.

Cass Gentry defines instructional technology as "the systemic and systematic application of strategies and techniques derived from behavior and physical sciences concepts and other knowledge to the solution of instruction problems".

So, derived from behavioral concepts, hence behaviorism psychology, David Jonassen understandable stated that "learning, according to behaviorism, is a change in the behavioral dispositions of an organism".

Instructional Technology as a Field

Goals and directions include the expansion of the ability to offer instruction where needed, while expanding on the psychology and cognitive science that supports the design methodology. As we continue to offer instruction, we learn more about the social value of this instruction and how our learners use the information offered.

The historical foundation of instructional technology is based in psychology where studies found stimulus-response and reinforcement theory was influenced by motivation as well. With WWII and the hundreds of thousands of people who needed rapid training, objectives written as desired behaviors became important. Soon, the chunking of information into smaller units and rewarding appropriate responses became obvious.

In the 50's Benjamin Bloom's taxonomy of intellectual behaviors (knowledge, skills, and attitude) provided instructors a means by which to decide how to impart instructional content to learners most effectively. Dr. Bloom's intent was to develop a classification framework for writing educational objectives

Bloom's Taxonomy of Cognitive Objectives

Category Description
Knowledge Ability to recall previously learned material
Comprehension Ability to grasp meaning, explain, restate ideas
Application Ability to use learned material in new situations
Analysis Ability to separate material into component parts and show relationships between parts
Synthesis Ability to put together the separate ideas to form new whole, establish new relationships
Evaluation Ability to judge the worth of material against stated criteria

In the 60's Robert Glaser and Robert Mager submitted information regarding criterion-referenced measurement (assessing student entry-level behavior and determining whether the learner acquired the needed behaviors or not) and construction of performance objectives (behavior, conditions, and criteria), respectively.

Then, Robert Gagne defined his view of psychomoter skills, verbal information, intellectual skills, cognitive strategies, and attitudes. In addition, his nine instructional events detail the conditions necessary for learning to occur

(Gain attention,
Inform learner of objective,
Stimulate recall of prior knowledge,
Present the material,
Provide guidance for learning,
Elicit performance,
Provide feedback,
Assess performance, and
Enhance retention and transfer.

Over time, the ADDIE model was fully used in training efforts everywhere. As the economy changed, business leaders started attempting to define how training added value to their organizations and Roger Kaufman stepped in to assist.

In what contexts or settings is IT practiced? Where ever instructional design is necessary as an intervention. This can include businesses, government, and in schools.

What are the typical deliverables associated with IT?

Standard deliverables include an analysis report or document, design document, development plan, implementation plan, and evaluation plan.

How would you describe the work of an IT practitioner?

Typical work would be the creation of the standard deliverables defined above as well as the course material and evaluation documents.

What is the status of research in the field?

I believe one of the heaviest researched areas at this time is that of distance learning and electronic learning. Studies are being conducted as to how well students learn through computer only, without student, face-to-face interaction. Researchers are seeking a specific identification of the right blend of e-learning with classroom instruction. William Horton, Saul Carliner, and Lee and Owens are just a few people who are researching and writing about electronic and media enriched learning.

What standards exist in the field?

ASTD has the most respected set of standards, in my opinion, with their E-Learning Courseware Certification standards that were composed of e-learning experts, scholars, and ISD practitioners. The standards are supported by examples, clarifications, definitions, and scoring criteria. More information can be found at http://workflow.ecc-astdinstitute.org/index.cfm?sc=help&screen_name=cert_view.

What important models are used in the field?

The most developed models include the ADDIE model.

The Dick and Carey Design Model uses a systems approach for designing instruction. One of the best known models, its approach to designing instruction is similar to that of software engineering. The design model describes all the phases of an iterative process that starts by identifying instructional goals and ends with summative evaluation.



 

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